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Priscilla
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Saltburn
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Inteligência Artificial: meus pensamentos
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Lady Ballers
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O Mundo Depois de Nós
Godzilla Minus One
Satisfação: 9
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Maestro
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Cameo de Ayn Rand em "Past Lives"
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Melissa Barrera e Julianna Margulies - Guerra divide Hollywood
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The 4 Pillars of Idealism
(Chapter 6 of the book Idealism: The Forgotten Principles of American Cinema)
The fact that a movie pleases and entertains the viewer still doesn't prove that it is Idealist, after all people with opposite values will enjoy and be inspired by opposite things. Idealism is not a morally neutral theory, concerned only with technical issues. It is based on specific values and has a specific philosophical bias. There are four particular concepts, four values, four emotions or four mental experiences that form the basis of Idealism:
- Objectivity
- Self-esteem
- Benevolence
- Excitement
These concepts are directly linked to human happiness, and the best works of art are those that best manage to concretize these values and make them real in the viewer's consciousness, at least during the consumption of the work. Each of these terms is a kind of umbrella concept under which a series of other related ideas and values are grouped. Let's expand on each one so that we can understand them better:
It's the experience of understanding reality, of seeing order in the universe, stability, structure, coherence, of having confidence in our cognitive abilities, of seeing reality in a simplified way, of knowing the truth behind things, which gives us a sense of control and security (raw, unfiltered reality will always be too complex to generate a state of mental clarity in the viewer). It's the attitude of never accepting ignorance, confusion and incommunicability as the natural state of things. Of never accepting subjectivism as an answer, of having respect for reason and facts.
A work of art can provide Objectivity mainly through its style, by the way it presents its content: having a clear, logical plot, creating a believable, cohesive universe with well-established rules, characters who act consistently, events that respect the law of causality, through the precision with which the artist communicates with the audience, guides the viewer's attention, the clarity with which he presents ideas in his work, the objectivity of the techniques he uses to express values, create emotions, narrate the story, demonstrate his skills, through the way he portrays reality, man, making clear and orderly what is often chaotic and confusing in real life. But objectivity can also be conveyed through content, in stories where the essence of the plot is the search for knowledge, explanations, solutions - detective stories, mysteries, courtroom dramas, to name but a few.
This concept of Objectivity is the most basic value of Idealism, and is a precondition for the expression of all the other values. It's what makes the other three pillars possible and real. If you try to project Self-Esteem, for example, but have no respect for reality (the characters' actions aren't convincing, aren't communicated clearly), the emotion won't be real for the viewer. It's a more epistemological value, while the other three are more emotional.
Objectivity is something that tends to be naturally respected by mainstream cinema, being challenged mainly by art films, experimental films (or by filmmakers who simply aren't competent enough to communicate objectively).
It is because of this pillar that I will emphasize the importance of clarity in the director's style, in the storytelling, and this is why Idealism is incompatible with Experimentalism, for example, which aims to portray reality in an ambiguous, inconsistent way, or worse, to create a state of chaos in the viewer's mind, decreasing (rather than increasing) his confidence in his mental faculties.
It's the experience of feeling important, special, capable, proud, of gaining respect and being recognized for your virtues, of being the best at something, of believing in your individual potential, of believing that life can be great, that man can be admirable, heroic. It's the attitude of not accepting impotence and fragility as the true essence of man. Banality as the essence of life. Of not accepting one's own flaws as natural and inevitable. Of always desiring virtue, progress, success, of never taking pride in one's own failures or being lenient with them.
A work of art can't actually give a person self-esteem, but it can simulate/encourage this emotion and, by example, give them the inspiration and confidence to achieve it in their personal life. An artist can create this emotion through content, showing heroes, admirable individuals, telling stories of achievements, success, great events, but also through style, through the virtues demonstrated by the artist himself in the creation of his work - virtues such as technical mastery, expertise, a pioneering spirit, originality, genius, ambition, which provoke a sense of admiration in the viewer towards the work before them (meaning that even a work of art portraying flawed characters can stimulate a sense of Self-Esteem in this sense).
It is because of this pillar that I will later criticize the current trend of anti-heroes in popular culture, and it is also why I am critical of Naturalistic films, which not only tend to portray ordinary characters, without great virtues, but also do not show great technical virtues on the part of the filmmaker, who is more interested in portraying reality as it is, conveying a social message, etc.
It's the experience of believing that the universe is a suitable place for human beings, where happiness is possible and our values can be achieved. Believing that men can be perfectly moral, happy, and that their interests need not be in conflict. That conflicts, pain and evil are not to be accepted as normal, but things to be fought against and overcome. It's a certain respect for the innocence of childhood, for the vision of what the world could be (even a film with a sad ending or a movie about a corrupt character can respect the value of Benevolence, as long as the blame for the tragic results falls on the characters' wrong choices, and not on life itself, on human nature, as if it were something natural and inescapable).
Benevolence can be experienced through content - in stories where good is portrayed positively and evil negatively, where characters have free will and the power to achieve their goals, where we see positive and harmonious relationships between characters (rather than relationships full of cynicism, distrust, mutual contempt, incompatibility, which is what predominates today), where heroes are morally pure (they don't accept evil and corruption in themselves), never wish for evil or do anything to harm innocent people. But Benevolence can also be felt through the artist's style, in their general attitude towards the audience: in their choice to show beauty, in their desire to communicate, to talk about subjects that interest them, in their desire to provoke positive and inspiring emotions, to please the senses, etc.
It is on this basis that Idealism opposes films with a Malevolent Sense of Life, films that glamorize violence, suffering, that show only conflict-ridden relationships, unpleasant situations, that glorify corrupt and immoral characters, that insinuate that man is perverse by nature, that life is essentially tragic, films that are made to externalize the artist's destructive feelings, etc.
It's the desire for entertainment, escapism, fun, pleasure, variety, stimulation, intense emotions. It is the experience of escaping boredom, the monotony of everyday life and normal states of consciousness, rules and irrational duties imposed by others and society. It's the desire to make life interesting and enjoyable. It's what makes us seek laughter, adventure, catharsis, fantasy, ecstasy, adrenaline, awe, astonishment, surprises. It's the attitude of not accepting boredom, duty, monotony or melancholy as natural and unavoidable states of existence. To consider happiness the highest and most desirable state of consciousness. To not consider it a virtue the ability to repress one's desires, to sacrifice one's pleasures.
Excitement can be provided by the content of an artwork - for example, in films where the characters go through great adventures, extraordinary situations, experience exciting, unusual events; but also by the style, the method with which the story is told: whether there is suspense, an engaging plot, surprises, intense emotions, whether the pace of the story is exciting, whether there is a satisfying climax (meaning that even a tragic story or a monologue can be Exciting depending on how they are executed).
It's from the pillar of Excitement that arises the need for a good narrative, a well-constructed plot, climaxes, Set Pieces and Ascension (a principle I will discuss later), and this is also why Idealism opposes Naturalistic, Experimental films with no plot, or films that put the social/educational function of art above the enjoyment of the audience.
Thus, when I say a movie is Idealist, it's because it has succeeded in projecting these four values, all of which are indispensable. It's acceptable for some of these values to be more dominant, and others less dominant in a particular work, or in a particular genre, but they all need to be present on some level. If one pillar is completely overturned and rejected by the artist, the others will start to crumble too - all these ideas are interconnected, so it's impossible to provide one of these experiences without starting to provide some of the others. For example: in order to create an admirable character and inspire Self-esteem in the viewer, there must first be the value of Objectivity in the story (you can only feel inspired by actions and values that you can observe, believe in, and that are being communicated rationally by the artist). And by stimulating this feeling of Self-esteem in the audience, there will also be an element of Benevolence in the intention of the artist.
EXAMPLE OF THE 4 PILLARS IN ACTION
In Pretty Woman (1990), one of the most touching moments is when Vivian (Julia Roberts) and Edward (Richard Gere) share their first kiss. As Vivian is a prostitute and Edward a successful businessman, there is a sense of mistrust and hopelessness throughout the story, because despite their mutual affection and Vivian proving to be a woman of good character, social differences become a significant obstacle, making a relationship between them seem highly unlikely. So, when the two finally break the taboo of the kiss (not kissing on the mouth had been a rule established by Vivian at the beginning of the story), it is the pillar of Benevolence that is realized and makes the scene emotional - the sense that despite all the obstacles and conflicts, happiness will be possible and the characters' goals can be achieved. Note that if the kissing rule hadn't been clearly established beforehand, and if the social obstacle didn't seem serious enough to the audience, the scene wouldn't cause any emotion - it's in this sense that Objectivity is indispensable for projecting any kind of value.
Although this particular scene focuses on the value of Benevolence, the other pillars are still present in the background: the fact that Vivian is a beautiful woman and Edward is an extremely successful, charming man reinforces the value of Self-esteem (contrast this with Naturalistic films that show love affairs between ordinary people). The intensity of the passion between them and the fact that the kiss scene is an important moment in the story, built as a small climax - a well-orchestrated sequence, with a beginning, middle and end, with an effective score - also generates an experience of Excitement. At other key moments in the movie, different pillars will be in the foreground, such as the classic "revenge" scene in which Vivian goes shopping on Rodeo Drive full of money, and decides to stop by the store where she had previously been rejected by the clerk for appearing underdressed. The idea of her being extremely elegant on Rodeo Drive, shopping with no spending limit, and getting back at the rude clerk creates a perfect combination of Excitement and Self-Esteem that makes the scene one of the highlights of the film (always with the help of music: if, in the kissing scene, the calm and romantic theme by James Newton Howard stimulated the feeling of Benevolence, in the shopping scene, the song "Pretty Woman" by Roy Orbison is used to reinforce Excitement and Self-Esteem).
It is always through concrete elements (specific actions, events, objects, words, sounds, attitudes) that these pillars are realized in a story. "Self-esteem" cannot exist in a vacuum; only through specific things that will convey this idea and generate the corresponding emotion in the viewer. As Ayn Rand says in The Art of Fiction, a writer needs to learn how to "concretize abstractions" so that he can build a plot and express the themes of the story. He has to become fluent in this language: look at a concrete element and know how to identify the abstract values it projects, and at the same time be able to take an abstract concept like "Self-esteem" and know what concrete elements he can use to materialize it in his work.
Recently on my blog, a reader was intrigued by a comment I had made in my review of the film The Intouchables (2011), in which I noted that the film used "flight", "joyful music" and the "power of healing" strategically in the story, and that although The Intouchables doesn't reflect Idealism 100%, these elements were present in many films I like. The Intouchables is not a fantasy, an explicitly escapist movie, but in a way it is very close to movies like Mary Poppins (1964) or E.T. the Extra-Terrestrial (1982), stories in which "magical" figures appear to transform the protagonist's life, bringing fun, magic, adventure, and helping him solve his problems. This type of figure always provokes experiences related to Benevolence and Excitement, and it is very common for these three ingredients to be present in the story:
- Joyful music: creates a sense of optimism, happiness, fun (Benevolence + Excitement).
- Flight: projects a sense of freedom, hope and fantasy (Benevolence + Excitement, remembering that fantasy always falls under the umbrella of Excitement).
- Healing power: creates a sense of hope, overcoming problems, as well as fantasy in the case of supernatural powers (Benevolence + Excitement).
In The Intouchables, Omar Sy's character is a nurse who comes to take care of a quadriplegic, so the theme of healing is the most obvious here (he even uses marijuana as a tool for his healing power). Joyful music comes into play in scenes such as Sy dancing to "Boogie Wonderland" to entertain Philippe, and flight is carried out in the paraglider scene. In a movie like E.T., the character literally has magical healing powers, and literally makes the protagonist fly. He doesn't bring music to Elliott, but John Williams' amazing "Flying Theme" is directly associated with E.T.'s powers, so from the audience's point of view, E.T. is indeed a vector for joyful music (deep down, it's the audience, not Elliott, that E.T. has come to "heal"). Mary Poppins brings music to the children - she's singing throughout the entire movie - and appears flying in the very first scene. She doesn't have a magical healing power like E.T., but by giving the children a "spoonful of sugar to help the medicine go down", she ends up evoking this theme a bit. These elements don't always appear together, and this is not a rule, just a curious pattern that illustrates how the pillars of Idealism manifest themselves through concrete elements in a story. In Titanic (1997), for example, Jack is the "magical" figure who comes to solve Rose's problems. He begins by saving her from suicide: healing power. Later, he takes her to dance and have fun with the irresistible music of the third class. And when he leads her to the bow of the ship and spreads her arms like wings, Rose exclaims: "Jack, I'm flying!". In The Sound of Music (1965), Maria brings joyful music into a house where music had been explicitly banned. She doesn't heal physical wounds, but she heals the emotional wounds of various characters: Captain Von Trapp's traumas related to the death of his wife, the sorrow of the children who feel rejected and oppressed by their father, Liesl's pain when her heart is broken. Maria doesn't fly, but she is always "climbing mountains", hills, and in the end the family is saved precisely because of Maria's mountains - the movie ends with everyone reaching the summit of a mountain, approaching the sky, and the camera keeps going up and up, taking the viewer towards the clouds.
The Intention of a Movie
(Chapter 5 of the book Idealism: The Forgotten Principles of American Cinema)
I don't know about you, but I can usually predict whether or not I'm going to like a movie from the first few minutes of the screening, or even before, from the synopsis, the movie poster, the trailer, or perhaps because I'm familiar with the director. Of course, the movie can surprise us along the way, and what counts in the end are the qualities that the movie actually presents. Still, there is something we can grasp even before we get into the story, which defines our initial attitude towards the movie: whether we will watch it willingly, with a skeptical attitude, or in a state of resistance.
What we grasp at that first moment is the basic intention of the movie (or, to be more precise, the basic intention of the author). Regardless of the theme and genre of the film, an artist can approach his work from different attitudes. It's not because a story is tragic that the artist's intention is necessarily negative, and it's not because the movie is a comedy that the artist's intention is necessarily positive. It all depends on how the story is presented. In film, it's usually the director who will define this: the same script filmed by two different directors will ultimately carry the intention of each director, and not necessarily that of the script.
The most positive intention an artist can have, in the context of Idealism, is to entertain, give pleasure, promote happiness, inspire, create a positive experience for the viewer (through the projection of positive values), while at the same time conveying his vision and demonstrating his virtues through the work.
This establishes a relationship of harmony and mutual benefit between artist and spectator, as it implies that the artist did not do the work for inauthentic reasons, just to please the audience and make money, but out of the desire to express his vision, exercise his talents, and provide something that he would like to experience as a member of the audience. And the audience, in turn, doesn't have to sacrifice itself for the sake of the author, spending hours of boredom in a chair out of respect for "art". They go to see the movie for their own pleasure, for their genuine interest in the story, and, of course, part of their pleasure also comes from a sense of admiration for the author and his achievement, so that the pleasure on each side reinforces and feeds the pleasure on the other.
Below I'll list some of the most common intentions in films, separating the positive intentions from the negative ones.
The best intention is the one I've already explained above. But another positive intention is that of the Critical Idealists, who show negative situations, corrupt characters, not to celebrate them, but with the intention of criticizing, condemning them, showing the viewer how things should not be, what they should not do in life, but still with the intention of providing a positive experience, showing talent, esthetic beauty etc.
Now I'm going to list the negative intentions I most often see out there (or at least the insufficient, incomplete intentions, if they appear disconnected from the intentions above):
- Merely distract/entertain the audience (usually in pursuit of money and fame), copying formulas and trends of successful films (without this being an authentic expression of the author, nor with the intention of creating a lasting work of art), resorting to superficial techniques and taking advantage of the naivety and low standards of the average viewer.
- Show off the director's talents - skills that do not relate to the viewer's pleasure. It's the kind of movie that requires the viewer to give up their interests, to watch something they don't really like, just out of respect for the artist, for "culture".
- Educate, inform or raise awareness about historical events, some social issue or contemporary problem.
- Prove a political argument, express the author's political views or convert the audience to some ideology.
- Demonize some individual or social group that the author despises; create caricatures or a persuasive narrative to convince viewers how monstrous certain people are, reaffirming a hatred they already feel.
- Alleviate the viewer's pain or low self-esteem by exposing the flaws behind the heroes, turning successful people into villains, showing unhappy, problematic characters as victims.
- Express the fears and negative feelings of the author, who wants to convince the viewer that life is tragic, that the universe is hostile environment, that man is mediocre, corrupt, that virtues are an illusion, etc.
- Annoy, disturb, depress or bore the viewer, to force them to live through unpleasant experiences, face the negative side of existence, proving the author's "courage" and "maturity" for dealing bravely with such themes.
- Deconstruct the concept of art. Show that the author doesn't care about the audience, doesn't follow any rules, that he's not interested in showing objective virtues, and that he doesn't play the same "game" of established artists.
- Attack Idealism and its values.
Some of these attitudes are absolutely bad and never appropriate (like this last one), but some are acceptable, as long as they appear within the context of the positive intentions I listed at the beginning. It's okay, for example, for a movie to educate/inform the viewer on some subject, or even to express pessimistic opinions, as long as it does so by demonstrating talent, rationality, inspiring and providing esthetic pleasure to the audience, not as an end in itself.
INSPIRATION VS. COMFORT
Just like the two types of viewers I discussed in the chapter "What Is Idealism?", there are two corresponding types of films: films that seek to inspire the viewer vs. films that seek to comfort them. While the first type is motivated by the desire to make life richer, more interesting and enjoyable, the second is made to make it less painful. Whereas one type presupposes that the viewer is in a positive state of consciousness, wanting to enjoy life, the other presupposes that the viewer is in a state of fragility, inadequacy, denial, sadness, seeking some kind of solace, escape or rationalization. While one is like a feast offered to the healthy, the other is like a medicine or painkiller offered to the sickly.
There's nothing wrong with trying to alleviate a negative emotional state when the overall intention is to inspire virtue, happiness and create something positive. But if the main intention of the movie is just to alleviate a negative feeling, it will be incomplete - if not harmful. Incomplete, because if happiness is life's goal, merely alleviating suffering is not enough. And for the viewer who doesn't suffer from that particular frustration, the movie will have no emotional impact whatsoever (a medication has no benefit for those who aren't sick). Furthermore, the film can be harmful when what it seeks to alleviate is not just a common and acceptable human frailty, but frustrations resulting from self-destructive behavior - pain that the viewer should continue to feel if they truly want to get out of the situation.
Of course, it's not enough for a movie to have a positive intention for it to be good. The artist may be well-intentioned, but simply not skilled enough, or make mistakes along the way. But the best films will always be the result of a well-executed positive intention. On the other extreme, a movie with a totally negative attitude, even if it's very well made, cannot provide a good experience. On the contrary: the more well-made a movie with a negative intention is (the more impactful, persuasive, effective, ambitious), the worse the experience will be for the viewer (at least for the Idealist viewer) and the more damage it will do, because all that skill is being used against them. That's why, below a certain point, you can't give credit to a malicious movie even if it has certain esthetic qualities. To say that a movie has absolutely evil intent, but give it a few points for being well photographed, competently directed, would be as absurd as giving the Nazis a few points for the beautiful design of their uniforms and the effectiveness of the gas chambers.
Sense of Life and Artistic Preferences
(Chapter 4 of the book Idealism: The Forgotten Principles of American Cinema)
Although most people don't have a fully formed and conscious philosophy, we all carry a series of values and philosophical judgments subconsciously, which form what Ayn Rand called a "Sense of Life".
This is a valuable tool she created and that I'll borrow here to better explain why people have such different preferences in the field of art.
Sense of Life is the total sum of a person's fundamental values, which results in a particular way of looking at the world. It is a subconscious assessment of man and existence, which establishes the nature of our emotional reactions - the "lens" through which we see the world. Our Sense of Life does not come primarily from our explicit, intellectual convictions; it is formed subconsciously, based on experiences and judgments we have accumulated since childhood, and which may or may not be in harmony with our conscious opinions. Even without understanding anything about philosophy, throughout his life a man has to make choices, form an opinion about himself and the world around him, and, depending on his conclusions, he will arrive at a generalized feeling about existence - a basic emotion that will underlie all his experiences.
You can't understand another person's preferences and decisions in everyday matters without understanding the concept of Sense of Life. It is on the basis of our Sense of Life that we choose our friends, our romantic partners, our favorite music and films. We are attracted to things that are in harmony with our Sense of Life, and repelled by those that are not.
To the extent that a person has control over their mind, their Sense of Life can be shaped by themselves throughout their formative years, and reach adulthood in harmony with their conscious convictions. But in most cases, a person's Sense of Life is formed by random influences, cultural osmosis, is full of contradictions and is often in conflict with their explicit ideas. Either way, no one can avoid forming a Sense of Life.
Here are some examples of philosophical questions that are essential in forming a Sense of Life:
- Is the universe a stable, logical place, governed by natural laws, or is it an incomprehensible chaos to man?
- Is our mind is capable of understanding reality, or is reason impotent?
- Does man have free will, or are his choices and character are determined by other factors (culture, genes, instincts, social status)?
- Is man capable of achieving success, happiness, or is life made of pain and tragedy?
- Is man essentially good, or is he evil by nature?
- Can people live together in complete harmony, or are their interests necessarily in conflict?
- Is seeking happiness important, or is avoiding pain what really matters?
- Should a man pursue his personal goals and be happy, or should he sacrifice himself for the good of others?
- Should man have ambition, self-esteem, dream big, or should he be humble?
Different answers to the above questions will result in people with different Senses of Life and will directly interfere with all their choices, preferences - including their artistic preferences. It's important to remember that, from one extreme to the other, there are intermediate positions between all these answers. For example, a person may feel that: 1) Happiness is the natural state of man and that conflicts are the exception; 2) That life is full of conflicts, but that they can be overcome with great effort; 3) That life is made of conflicts, and that happiness can only be achieved in moderation; 4) That life is tragic by nature and happiness is an illusion.
Our Sense of Life classifies things according to the emotions they evoke. In The Romantic Manifesto, Ayn Rand gives a series of concrete examples and imagines what emotions these examples would evoke in people with different Senses of Life. For example: "a discovery, triumph, a heroic man, the skyline of New York, pure colors, ecstatic music", or "the folks next door, a known routine, a humble man, an old village, a foggy landscape, muddy colors, folk music". For a person with a more positive view of life and mankind, the examples in the first group should evoke admiration, exaltation, a sense of challenge. The examples in the second group should evoke boredom, disinterest or repulsion. For a person with a more negative view of life, the emotions evoked by the examples in the first group would be fear, guilt, resentment. The emotions evoked by the examples in the second group would be relief, comfort; the security of living in a universe that isn't too demanding.
A person's Sense of Life is something we perceive almost instantly, because it involves everything about them: every thought, emotion, gesture, posture, tone of voice, facial expression, way of dressing. In a work of art, an artist's Sense of Life is expressed through its content and its style (through what he decides to portray, and how he portrays it). These two aspects - content and style - can be in harmony or in conflict with each other, just as a person's conscious and subconscious values can be in harmony or in conflict.
The content reflects the artist's more conscious values. What kind of message does the story convey? What kind of events and people does the artist choose to portray? Heroes pursuing noble goals? Ordinary people with no great virtues? Or corrupt and immoral people? Are these people portrayed positively (being attractive, effective, successful) or negatively (being repulsive, ineffective, unsuccessful)? A hero portrayed positively indicates an artist with a benevolent Sense of Life. An immoral character portrayed negatively can also indicate a benevolent Sense of Life, as mentioned earlier. However, a hero portrayed negatively or an immoral character portrayed sympathetically indicates a malevolent Sense of Life.
Style reflects the more subconscious (and usually more revealing and true) values of the artist. For example: does the artist communicate his ideas in a clear, precise, understandable way? Or in a nebulous, murky, chaotic way? Is the story dramatic, exciting, structured? Does it have purpose, climax, a clear direction? Or is it monotonous, with episodic events that don't lead to any resolution? Does the artist portray admirable, attractive people? Or does he put ordinary figures on the screen?
Senses of Life are formed by the combination of countless perceptions about life, and can be extremely diverse. Nevertheless, it is possible to roughly classify Senses of Life as more malevolent and more benevolent. A Malevolent Sense of Life is dominated by negative answers to the most fundamental philosophical questions: life is tragic, the universe is chaotic, reason is impotent, man is despicable and doomed to suffering, our interests are in conflict, etc. A Benevolent Sense of Life is dominated by positive answers: life is essentially good, the universe is knowable, man is admirable and capable of achieving his goals, our interests need not be in conflict. As should be clear by now, Idealism is essentially based on a Benevolent Sense of Life.
Sense of Life is not enough of a tool to determine whether a work of art is good or bad, but at the same time, there is no way to arrive at absolute esthetic criteria that are not linked to a Sense of Life or to certain pre-philosophical judgments. Even merits such as "clarity" or "coherence", which seem like unquestionable esthetic qualities desirable in any work of art, are already an expression of a benevolent Sense of Life: they reflect someone who believes that the universe is intelligible, that reason is effective, that objective communication between artist and viewer is possible, that showing something harmonious and pleasing to the viewer is something desirable. It would be impossible for an artist with a completely malevolent Sense of Life, both in content and style, to make a great work of art, because if he really believed that man is evil (which would include himself and also his audience), incapable of achieving his goals, that communication is an illusion, he would have neither the motivation nor the ability to make a valuable work of art. Therefore, it is only to the extent that an artist possesses a benevolent Sense of Life, even if subconsciously, that he can achieve something of real esthetic value.
Although the Sense of Life is a big part of it, other factors can influence a person's artistic preferences - issues like temperament, cultural context, etc. For example: two people may have similar Senses of Life, but operate intellectually at different levels. One may have a greater capacity for abstraction than the other, a greater intelligence than the other, and this will attract them to more complex works of art that are more in harmony with their type of mental functioning.
Now, let me give you a concrete example of how our Sense of Life shape our artistic preferences:
WHY I DON'T LIKE GAME OF THRONES
Game of Thrones, from my point of view, has a conflict-ridden view of reality based on the idea of scarcity: that we live in a universe of limited resources and, therefore, that life is a great battle between men to see who will get control of these resources. It's an idea held by both left and right in the world of politics, but while the left focuses on what should be done about the weak in this context - on how they will take resources from the strong in order to guarantee a minimum for the less fortunate - those who believe themselves to be the strong (such as the characters in Game of Thrones), are focused on obtaining these resources and planning how they will reign over the weak once they are victorious (these people are usually very interested in warfare strategies, etc.). Both sides have the same conflict-ridden and pessimistic view of the world in which only a few can succeed, and therefore the others must inevitably be sacrificed in the process.
Another thing I reject here is the relativistic view of virtue that tends to accompany this kind of mentality: being powerful and successful in this universe is entirely related to beating others, defeating opponents. These people are incapable of thinking about virtue in an objective way, based on man's ability to deal with reality, to produce, and achieve his personal happiness. It's only the other person's defeat that proves their virtue - the ability to dominate, to defeat, to be relatively stronger on the battlefield (arrogance and aggressiveness are positive qualities for those who think this way).
It's a mentality that reflects a desire for the unearned, a desire to obtain values at the expense of others. While the weak (from this perspective) seek the unearned motivated by altruistic ideas, saying that they should have what they want precisely because they are weak and incapable, and that without the sacrifice of the strong they wouldn't stand a chance (in other words, the strong should give them what they want, even if they don't want to do it, because it's a necessity), the strong want the weak to give them what they want because they have power. Since they are strong, rich, have the best tactics, the most powerful weapons, the largest armies, and the weak depend on them to survive, then the latter must do what they want, they must obey them, serve them, love them, respect them, even if they don't want to.
It's the mother's ethics vs. the father's ethics in an archaic family dynamic: the mother who wants the child to do what she wants out of a sense of guilt, duty, because she is weak, helpless, even if it's against his will. And the father who wants the child to do what he wants out of fear, obedience, "respect", also against the child's will.
What these people fear in the end is finding out what others would to do if they were actually free. They dread dealing with people in full freedom, who can act voluntarily, based on their real values and desires - people who are seeking happiness and not just mere physical survival. This is because they feel deep down that if everyone were independent, free, and could choose with whom to share their values (material or spiritual), they would have no chance of obtaining it. So they are attracted to this tragic view of existence according to which sacrifices are necessary, people are dependent on each other and resources are scarce: it's the only way they can feel that they have any power, that they can get what they want from other people, because their personal wants will no longer pose a threat, will no longer be part of the equation.
Just as an example of how this view of reality is transmitted by the series, observe how often we see in Game of Thrones women who show contempt for certain men, don't seem to attracted by them, but end up going to bed with them anyway (in the first episode of Season 8 alone, I remember the scene in which Euron manages to persuade Cersei to have sex with him, and another scene in which Bronn is in bed with 3 women at the same time, apparently prostitutes). These are common scenes - characters who are despised deep down, but who nevertheless manage to make others act in the way they want, because they have the power, and because in this universe made of conflicts and wars, people have no choice but to serve them.
I don't want to suggest that everyone who likes the series does so for this reason, or because they share these values, nor am I saying that the series is artistically bad just because of its Malevolent Sense of Life, but it is through this lens that Game of Thrones makes me see the world every time I stop to watch an episode. The series transports me to a world where power is the most important and desired value - power over others, power of coercion - and this is not a world I want to spend much time in.
What attracts us to Idealism?
(Chapter 3 of the book Idealism: The Forgotten Principles of American Cinema)
Watching my two-year-old niece fascinated by a cartoon on TV, I thought about what attracts us to Idealist art on a primitive, unconscious level. At first glance, it couldn't be a very sophisticated need regarding values, life goals, otherwise such a small child wouldn't be as naturally attracted to a cartoon as an adult is to a movie. Nor could it be a desire to admire the virtues of the artist, to appreciate aesthetic qualities. That comes later, when we are older and understand that there is someone behind a work of art - the child doesn't even know that the cartoon has an author.
On a basic level, Idealist art attracts us because it offers us an escape to a more understandable, benevolent universe - a universe better suited to our minds and our happiness. I don't mean "escape" in the sense of cowardice, self-deception. But in the same sense that a house is an "escape" from harsh weather, discomfort, predators and other external threats - something that gives us a structure conducive to life, which is not automatically or perfectly provided by nature.
Reality itself is infinitely complex (much more complex than the human mind is capable of grasping in a single moment), which results in an eternal quest for order, understanding and simplicity. The universe is also indifferent to life (not necessarily hostile, but not favorable either in an active way). Life has no intrinsic meaning other than the one which we give it ourselves. In life, we are active, and the external universe seems only passive, indifferent. Art has the ability to invert this, and make the external universe appear to become active and meet our needs. Art gives us a sense that life has an intrinsic meaning, making us feel for a moment that we are participants/players in a larger plot. For example: if we crash our car in real life, the event seems arbitrary, unnecessary, there is a cold, uncomfortable silence following the impact. Only in the future, through reflection, will we perhaps be able to make sense of the event and understand what caused it (an analogy made by Robert McKee in his book Story). But in a movie, if a character crashes his car, the event is automatically accompanied by an emotion, a meaning. Emotions and meanings are already present there, at the moment the events happen, giving everything a sense of structure and importance that in reality wouldn't exist or would take us a long time to see.
Young children are generally not interested in live-action movies that attract adults. Why? Because they can't yet absorb the values behind the story or understand the complexities of the adult world. They don't understand abstract principles, they don't know how a romantic relationship works, what's the purpose of a career. They are still at a primary, concrete level of awareness. They only understand simple things and objects - home, food, the sun, a car, mommy, dog, etc. And in a cartoon, these things are represented in a simplified and benevolent way. Not as they actually appear in reality: objects with complex tones and textures, interacting with various lights, reflections, mixed with other objects that children don't know what they're for, animals that behave irrationally, etc. - but as simple, minimalist shapes, with bright, pure colors that are pleasing to the eyes: a simplified (understandable) and benevolent universe, according to the child's cognitive ability.
Adults can handle a much higher level of complexity than a child. Nevertheless, art still offers them a simplified and benevolent picture of reality. Art does this on a concrete/visual/sensory level: in a movie, images are photographed in such a way as to create a certain spatial order, production design and color grading reduce the color palette to something more beautiful and harmonious, soundtrack and sound design transform random noises into ordered, pleasurable vibrations. But art also does this on a more conceptual level: human beings in movies have clear and understandable motivations, represent consistent archetypes, they possess solid characteristics that define their personalities, the story has a planned structure, beginning, middle and end, a message to be extracted - something very different from the complexity and apparent chaos of our everyday experience, in which people often behave in contradictory ways, meanings are not always clear, various narratives intertwine and are not always concluded. Not that life doesn't make sense. People do act based on motivations, they do have certain personalities, the events we see do have causes and consequences - the point is that it's not always easy to see this in daily life. Art has this power to make the invisible visible, the abstract into something concrete and tangible.
Naturalism and Experimentalism (which I'll discuss later) are forms of art that rebel against this basic need of the human mind. They intend to show the universe in its raw form - as a complex, chaotic, meaningless, negative place, ignoring and sometimes even mocking man's attempt to understand reality, to seek beauty and order in things. Contemplating the universe in this chaotic, unfiltered way is not a primary human need. In a way, Idealism can be seen as the most essential form of art, the purest and most necessary to human consciousness, while these other forms of art are derivative - distortions that could not exist independently, and exist only as a contrary reaction to Idealist art, an attack often based on cynicism and personal frustrations (which, in a way, is also an attempt to give order to things, but not the kind of order that will give the audience confidence to pursue happiness and achive their goals, but rather an "order" that will serve as a rationalization for their problems and limitations, an way to remain stagnant without feeling guilt).
As Ayn Rand observed, although Romanticism (like Idealism) is often accused of being an "escape", it is actually the category of art that best equips us to live, inspiring the kind of virtues we need to face our problems and achieve our goals. If happiness is possible, then it is Naturalism (and other forms of Non-Idealism) that represents an "escape" - a permission to abandon all values and flee from the challenges associated with the pursuit of a good life.